Differences between OpenGL display on Windows and Linux platforms

The issue is different displaying content on Windows and Centos platforms.
On the Windows platform, when using DirectX and OpenGL, the material is displayed similarly.
On the Linux platform (Centos7) there are transparency and blinking.
All three cases are shown in the attached short films.
Because of the limitations of attachments, movies are in movies.zip file.
The scene has been simplified to a minimum.
Additional information about the only map used shows the texture_info.jpg file.
Details on OpenGL and DirectX in text files.
Any tips? sollution?
Thanks in advance.link text

Hey Marcin-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-52823) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.


I had packaged my game in Shader Model 5 and OpenGL 3 (ES 2).

I had successfully run them individually either Shader Model 5 or OpenGL 3 (ES 2).

Is there any way to change them at runtime from Shader Model 5 to OpenGL 3 (ES 2) or OpenGL 3 (ES 2) to Shader Model 5?