Me and my friend found this “bug/issue”. I mean differences in rendering.
Can you please explain why this happens? To reproduce this I differences, I used RayTracedSphere mat-function, so it’s not a point light in the screenshots. The screenshots are taken from TopDownTemplate. I didn’t change anything in the scene.
I don’t think that the problem is in OpenGL, because MobilePreview uses ES2, while my phone too
Mby there is some hidden settings, that I don’t know
//Sony Z1c, Qualcomm 800, Adreno 330, 720p