Difference between Painted Landscape and Autolandscape?

I’m just wondering but does anyone know if its better to paint a landscape compared to making an autolandscape material? Any idea if that gives better optimization and performance maybe compared to the autolandscape having to load each time or something? Not sure if theres any difference here? I’m making a cartoonyish game so I was just trying to make sure I go about this the right way to keep good fps rate.

The more simple the landscape material, the better.

Auto materials can be very well written, but tend to have many layers. These materials also have to compute what they’re supposed to look like, whereas a manually constructed material with only a few layers will be more efficient.

Acid test really is to do the landscape first and see how it hits the frame rate.

Okay got it, thank you kindly for the clarification, now I understand it better.