My game used to be just under the 100 but after updating the editor it’s now over 100 just about everywhere. I haven’t added anything. Just curious really.
Thanks.
My game used to be just under the 100 but after updating the editor it’s now over 100 just about everywhere. I haven’t added anything. Just curious really.
Thanks.
Hey, you can take a look at :
My solution was to duplicate the level and use the duplicated level in the GameFeatureData, it decreased the memory a bit.
Hi @im_a_lama & @ruggy,
Did you notice that there was an update to 25.11 a couple of days ago.
Regarding memory, have a look in your “World Settings” if you don’t see it docked bottom right go to WINDOW > World Settings…,
Hope that helps Guys!!
Carl
I don’t see what you’re talking about
What's New in Unreal Editor for Fortnite
Thought they just added some shotgun, but it’s actually great to have this hidden insight, thank you!
@ruggy Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
OK done.
In my own project, certain prefabs stopped steaming properly after the update and, as a result, increased the data everywhere on my island. This is not the first time that this has happened to me either; in the past, the only way I was able to fix the issue was to delete the original prefabs and replace them.
How could you tell which ones weren’t working?
I had to playtest the island in a live edit session to tell which one’s weren’t working. I could tell because no matter how far I moved away from them, they would still be visible, even when other prefabs nearby them weren’t.