wow… i can’t believe i missed that ._. Thank you!
Hey, i have a huge idea for that :3 Oh im so gonna advance this.
no poblem
What’s the idea?:rolleyes:
Hello there, for some reason I’m not getting the Dialogue menu when pressing my character in the world. Your meant to check something at this time: https://youtu.be/GSjIQ1j6yF8?list=PLUngfGDb9OrU1hbePrpxTg8suq_QSgQTH&t=408
But it’s not avaiable to me. Combed through it a couple of times, followed everything :(.
Hello!
Can you show your main service and main service settings in Behavior Tree?
Can this also be used with a Heavy Rain-style user interface/control setup where the different dialogue options are objects floating in the 3D space of the environment (instead of just being 2D overlays) and you have different buttons assigned to different choices?
Hello! Unfortunately no, widget with phrases and dialogue choices displayed on player screen.
Hm, that’s a shame. So it’s not feasible to use just your plugin’s dialogue/behaviour logic and redo/change the UI logic myself?
You can create your own UI, but it will displayed on screen, not in 3D space. And dialogue choices will be a list.
Look at Step 02, did you add DialogueTree variable into your BP_Famale?
I didnt tick the eye…
Thank you so much, this is wonderful!!
I have a question about this but is it okay to PM you so i dont spam the thread?
Dont worry and write wherever you want) this thread is a good place to solve all questions about this plugin:)
Thanks alot! I’ve got it set up to work with a bot/pawn at the minute, but i lose control of my first person camera. any idea if i can make it so i can still move my head/use head control as mouse to select conversation options?
Has anyone managed to figure out how to retain full control of your character during dialogue? Trying to get it up and running without getting locked in place
Hello! I’ll add this feature in v1.5. You can choose input mode “UIOnly” or “GameAndUI”. GameAndUI allows not lose control of your character.
1.5 will be released this week:)
So i’ve got everything on my first chaarcter. Now i want to add a dialogue system to another character. What steps do i need to repeat to do this? I attempted this last night and failed.
Hello! In Step02 in video tutorial I create BehaviorTree variable in character. And DialogueController runs that Behavior Tree. So, all you need is set new BehaviorTree to another character:)