Can you pls try that for me?
Place two of your fancy npcs right next to each other.
Go near them and start a dialog.
They both will start talking… Wich is weird.
And i dont know how to actually activate them with a line trace.
Can you pls try that for me?
Place two of your fancy npcs right next to each other.
Go near them and start a dialog.
They both will start talking… Wich is weird.
And i dont know how to actually activate them with a line trace.
Yes, I thought about this situation) in this case it’s necessary to come up with some other way to start dialogue:)
I’ll try with a line trace. Also I’ll show how to use conditions. It’ll be in next tutorial video)
Looks so awesome, great work
How are we? :3 im waiting for the update
Hello, Kanizitas!
We don’t need to update plugin:) I’m creating example map with new way to start dialogue. I decided to share this project instead of creating tutorial video. Video takes long time:) And working project will be more useful
Hello! Take a look at example project.
Note: it’s one of many variants to start dialogues or save variables. You can come up with your own version:)
This looks really cool! Blackboard is a pretty awesome tool, and you’re making great use of it here. Excited to try this
I just downloaded it for free but I made a note about this.
I’ll pay it asap, thank you so much.
Hello, ! Thank you! I’m glad you like it:)
Hey . So how Animation work? I undestand i need create variable in Blackboard, so i need choose Skeleton Mesh Component right ? and then add it in BTT_Main right ? if u show blueprint of animation work, its be perfect, right now i am testing lipsyns
Hello, BlinkyFinky!
Yes, you are right! So, to play animation you should:
1. create variable in Blackboard. Base Class is SkeletalMeshComponent;
2. set this variable in Main Serviece. In this example I set Bot’s mesh, but it might be any;
3. in Show phrases node set mesh and animation, which you want to play.
OK, solved that. It was wrong animation asset)
BECAUSE NOT EVERYONE is independently wealthy and can hire good sound people and voice actors. Plus it has voice options
Hello! New version is available to download! Added Blending Animations and skipping phrases. All subscribers will get an email with update. Also you can get it here
P.S. thanks @BlinkyFinky for update ideas:)
Looks really great and useful !
Just about to have a play around with this system in my project! Do you know if i will be able to get it working similar to Firewatch’s conversation system?
Hello, TerminatorJack! Yes, you can do it, except of time limit to make a choice. I’ll add this feature in next update.
Thanks!!
BTS_Main: (Reference Variables [Player & NPC], not being accessed)
Hello! I wish you could help x) I’m the one from the Youtube Comment…
Here I notice that the BlueprintTaskService Main Class wasn’t working because the interact widget should be visible when I’m inside the Radius Variable’s value.
[spoiler]
Then when I stopped the game, The Error message showed that linked me to the Message Log and said this:
[spoiler]
This are the blueprint members that are showed in the Message Log:
[spoiler]
Then I tried some breakpoints and went back from there, and I tried printing the value between the two:
[spoiler]
To get this… the reference variables are not being accessed… why?
[spoiler]
Hope someone can help me out here Thanks!
Hello! As I see, you didnt set up player and NPC values) Just pin from Set Blackboard Value As Object to Set player) see? you missed it