Hello, Bruno! I know just 2 blueprint dialogue system, which based on data tabels. I think they can’t use camera in dialogues. And look at this - it’s behavior tree, so you can create all what you want. Sky is the limit!)
There is so much you can do with Behavior Trees. I’m glad to see someone show off their use in other applications. Your application creates a Visual Hierarchical flow that’s very intuitive. 5 Stars! It comparable to a Graphical Interactive Fiction Engine ADRIFT. You could expand on this concept to create a full Quest System. I have yet to invest in a Dialog/Quest BP on the marketplace. Price it fairly and you have a buyer!
Looking forward to this. Would be cool to see a “migrate and setup into a third person template” video to illustrate how easy or difficult it would be to implement into your projects. Also thank you for adding game pad input! This is looking like a day one purchase for me. Is their a time frame for when it will be available?
Hello, Paingate! Glad you like it!)
This plugin is installed as easily as the other one - just copy plugin folder to Engine/Plugins. That’s all:) I’ll make a documentation which help to create your first dialogue when plugin release) Most of settings are similar with original AI Behavior Tree settings, because…it’s Behavior Tree:D
About available time… I have some ideas which I want to add before release and I hope it won’t take long time))
Friends, it seems to me that the main work is over. I’m going to write documentation and videos. And the plugin will be available very soon! I hope it will be useful for somebody:)
when do you plan to release and how much will it cost? this is truly amazing and it would be a really huge help for my game! just please give it a fair nice price…
OMG! This is amazing; I can’t even begin to say any words regarding how great this is, I tried using blueprints and it was a mess, Behavior trees seems to be all the way, if you post it to marketplace, you have buyer!