That would be awesome.
Link Not available for download 17/02/2017
Great plugin, but your site is down which is a bit of a bummer - do you have any alternative link or way to access the plugin?
Has anyone succeeded in compiling the plugin for 4.15 ?
nop⌠im trying⌠and not success⌠anybody can compile the plugin for 4.15? im creating a game based on dialogues⌠and think this plugin its awesome!
Try this one I just uploaded.
Downloading right now my friend !!! thanks thanks thanks !!! this night i will try it =)
I like this, its very similar to what we did in Abducted including the âtypewriterâ effect. We also made ours skippable just as you did. Any chance for some mac binaries, or getting the site up and running again? Thanks.
works great. Thanks
Iâm having trouble getting it to work. When I use 4.14 it gives me this error:
âPlugin âDialogueSystemâ failed to load because module âDialogueSystemâ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.â
When I use 4.13 thereâs no error, but it doesnât show up in the plugin list. Can anyone help?
I have the same issue when trying to use this for 4.13.2. I would really love to use this- perhaps it is something being submitted wrong? Any advice?
Hello,
I have the same problem than some people. I downlaoded âGitHub - faromstudio/UE4-DialogueSystem: Dialogue System source codeâ I put him on UE_4.15>Engine> Plugins but when I launch my project it gives me this error: âPlugin âDialogueSystemâ failed to load because module âDialogueSystemâ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.â
Iâm on the UE 4.15.1. Please can someone help us. thanks
Got a copy of this that works with 4.14 (thanks Lysyarich!), but Iâve run into a weird issue. I have a basic PC and NPC actors set up almost exactly like the tutorial, except it is a top-down setup with a navmesh. I can run through the dialogue BT I made without any issues. However:
- If I set the closedialogue node to show the cursor (necessary since this demo uses mouse controls), the first movement works with one click, but any other movements require you to double-click. This behavior persists not only through a level transition, but also a mode transition.
- If I set the closedialogue node to hide the cursor, movement works as normal. Although you canât see the cursor, so you have no idea where youâre going.
Anyone have any ideas?
Edit: Did a bit more testing. In scenario 2, while in the first level/mode single-clicks work, but once the game transitions to the second level/mode, it starts requiring double-clicks.
I also set up some debug output in the form of a printstring whenever the player controller registers a left click. The first click after ending the dialogue registers and moves the pawn. However, after that I only get output on the second click of a double-click.
Edit 2: Manually removing the dialogue widget doesnât seem to change the behavior. I set up references to it in both the controller and player objects and then used Remove From Parent for both in CloseDialogue. The second one threw an error saying the widget wasnât found, so itâs clearing the widget out. Still experiencing weird behavior with clicks.
What happened to this??? The web page does not work anymore.
Found the problem. Set Input Mode is EXTREMELY broken for mouse-controlled games unless it is set by an event by the current player controller:
My workaround was to remove the lines of code from the plugin that set input mode by reference and recompile. Then it all worked.
Theoretically it would be possible to set the plugin up to have the dialogue tree nodes call a user-defined event on the playercontroller, but that is beyond the scope of my project.
When I hit the link to download it, I get a wall of ads that I canât get through. What do I do? ps sorry for coming to this thread late.
I donât have the answer for you @aqkotz but a long time ago I used this plugin and I obviously still follow the thread. Iâve noticed a few other
âpluginsâ as of late where the developers have gone cold or their websites are down. For plugins that I have serious considerations using in commerical productions Iâve started only using assets available from the Marketplace. Just a thought.
Whole website and download is working without issue for me at the moment. Not yet tried implementing though.
Okay, it works now. But I just downloaded in and put it in my Epic Games Launcher>UE4>Engine>Plugins folder on my Mac. I started it and opened my project and then opened the plugins menu and went into the âGameplayâ tab like it said in the instructions video, but the plugin was not there. Am I doing something wrong? does the Mac version not work? I didnât have to unzip it, it was already just a folder. Also, there was no Plugins folder already there so I had to make one. Is it not recognizing the Plugins folder? Thanks for any help.
Hi! How about 4.13? I had a message like âcould not be completed. Try rebuilding from source manuallyâ about rebuilding of UE4Editor-DialogueSystem.dll and DialogueSystemEditor.dll
Hi @artemavrin! This is the best dialogue system that I saw, congrats!
Iâm trying to use it on my project and works well. The one issue that I have is the fact the dialogue that I made wonât end: it gets looping all time. Iâve followed all the videos, checked twice and nothing seems to be wrong. Am I missing something? Can you help me?