Works perfectly on 4.14
Just comment RegisterNotifications(); in StartupModule method in DialogueSystemEditorModule.cpp and recompile plugin to remove nasty error window on project startup.
As I said before, you need to recompile plugin after you comment this method.
In my case, I simply deleted UE4Editor-DialogueSystemEditor.dll and UE4Editor-DialogueSystemEditor.pdb in MyProject\Plugins\UE4-DialogueSystem\Binaries\Win64 Then I launched a project, which used Dialogue System Plugin. In dialogue window, I clicked Yes and plugin was successfully rebuilt. Be sure to put Dialogue Plugin in your project folder.
If you see an error after you click Yes, then you need to read this error and fix it.
Hello everyone, Thanks again, but I’m having the same problem as EriHoshi.
I think I did what Kelheor said (I’ve never used VisualStudio before. My coding experience is HTML basics.)
If you could upload a copy of your fixed plugin so we can download it, we’d be thrilled.
Here’s the version, which I’m using for 4.14 (the plugin has MIT License, so I hope I can share my version):
https://…com/open?id=0ByoK5MALiewJUzc2VHMyT291UnM
Try to compile plugin with this command:
“C:\Program Files (x86)\Epic Games\4.14\Engine\Build\BatchFiles\RunUAT.bat” BuildPlugin -Plugin=[Path to .uplugin file, must be outside engine directory] -Package=[Output directory for plugin] -Rocket
Hello again everyone! The plugin is working well for me. I updated to 4.14, Created a new project, created a folder called ‘Plugins’ in the Project folder and brought in the dialogue plugin provided by Kelheor. (eg. MyProject\Plugins\UE4-DialogueSystem) The error still showed up, so I deleted UE4Editor-DialogueSystemEditor.dll and UE4Editor-DialogueSystemEditor.pdb in MyProject\Plugins\UE4-DialogueSystem\Binaries\Win64, ran the project, and still the errors showed up. I copied the files back in from Kelheor’s original folder, ran the project again, and it has worked wonderfully since. I dont know why this worked, or if those steps will work for everone else, but It’s worth a try for anyone still struggling. Much thanks to everyone who has helped so far!
I’m at the ‘Cameras’ section, and I’m following the tutorials well, but I’d like to make the camera angle an over the shoulder dialogue shot, something like this
I believe it would require snapping the 3rd Person Character to a specific position relative to the NPC every time the INTERACT key is pressed, that way the camera would have that exact angle every time. I’m not sure how to do this, much less how to integrate it into the blueprints outlined in the tutorials. Any help would be greatly appreciated.
P.S. I’m very new to blueprints, so pls go easy on me.
None of the images belong to me, they are from a Images search…
Also, instead of the big INTERACT widget, I would like to put a simple widget on the screen when the character walks up to the DialogueBot/NPC
[video]]
It’s probably really simple, but everything I’ve tried hasnt worked.
Hey, so when i extract the dialogue uplugin to the plugin folder then open up my project i dont have a plugin bar like you do in the video
but when i extract dialogue system theres nothing in the plugin (gameplay)
plz help
Copy the whole “UE4-DialogueSystem” folder to your project, in a folder you will create called “Plugins”. From what I’m getting from your post, you only copied the .uplugin file.
The file path should look like this: YourProjectName\Plugins\UE4-DialogueSystem
I hope this helps @Jakupii