Hi @artemavrin im setting up your dialogue system in my game and i follow your tutorial step by step. I’ve got some issues while im creating the BTS_Main blueprint: I don’t have the Dialogue Controller cast…am i missing something? Ill’add a screenshot,thanks for your reply
@artemavrin
It seems you no longer work on this current plugin. Could you at least tell us if you are working on a new version of this plugin as you’ve mentioned before? Or have you just simply abandoned it?
Anyway, thanks for the great effort.
This is really awesome. I’m wondering if it’s possible to have the player character speak their dialogue? I’m just going through tutorial 4 where you show us how to create the behavior tree and I’ve noticed that the Phrases have a Sound to Play drop down but the Questions do not. Any chance you could extend this to allow the Questions to have a Sound to Play as well?
Could someone explain to me how to activate the plugin in 4.16. The way it is shown in the vid does not work because there is no plugin setting in the settings tab.
I updated Dialogue System plugin to UE 4.18 (this version is also compatible with my Quest System Plugin). Plugin compiled and should work with shipped builds.
Maybe I’m doing something wrong with my setup, but I haven’t been able to get a multiple branches dialogue tree working. I want to first present the player with a Question Group that gives the 3 possible responses but then I want some of those responses to also have their own Question Groups and branches. When I’ve tried doing this, after the secondary branch finishes, you end up back at that second Question Group instead of the main one. Is there any way to have a node at the end of a branch that forces the tree to go back to the root or the first Question Group?