Distance field ambient occlusion seems to update very slowly and causes strong trails whenever I’m moving the camera or an object through the shadows. Based on what I read in other threads, this appears to be by design to improve performance, but I don’t see how DFAO could be used at all in this state:
Is there any way to improve the quality and get rid of, or at least reduce, these artifacts?
Having the same problem with large moving meshes. Is there a way to speed up the AO update time? even if it has a performance hit, as we are doing arch viz work. Like some cvar?