Hi, all! I want to detect if the character bumps into a specific class blueprint, in this case objects that are sitting around in the level. I got it working with tags, but I have to manually put tags in all of them and it returns an error after I finish playing:
You seem to placing nodes in Construction Script. Construction Script should be use only for premature initiation of object (which also effect editor), nodes can behave strange there, try placing those nodes in normal graph