Details on the resolution of public ticket UE-347708

We have recently come across an issue that seems identical to the one described in the public ticket UE-347708 Unreal Engine Issues and Bug Tracker (UE-347708) (which was seemingly first reported in EPS here [Vertex color does not work on Skeletal Mesh with Nanite [Content removed] The public ticket has been resolved as Fixed last week if I am reading its details correctly; we would appreciate if you could share the CL or CLs that solved the problem so we can try cherrypicking the changes and if you could let us know if there are plans to include these fixes in a future 5.8 hotfix.

Thanks,

Pablo

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Hi Pablo,

The change you are looking for was added to the UE6-Main stream under CL 56286511. I have reached out to the development team to ask if we can also consider this change for a hot fix. I can update you here once I hear back from them. Let me know if you have any trouble integrating the change.

Best,

Tim

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