Destructible Mesh Line Trace Bug

I’m having an issue with a line trace going through a destructible mesh. I have a destructible object that can be picked up by attaching it to a socket on my character model. The object to pickup is determined by a line trace. However, if I modify any of the collision channel responses during pickup, such as disabling collisions with pawns so it doesn’t collide with the character model, the object is no longer hit by my line traces and I can’t re-pickup the object after I’ve released it. If I manually set no collisions for pawns on the object through the editor and don’t modify the collision channel responses when picking it up, the line traces work fine. This problem doesn’t seem to happen on static meshes.

Here’s a video showing my problem:

Any help is much appreciated!