I created a UE plugin that extracts the Depth of Field pass on its own, allowing me to feed in a real image along with its depth map to produce a realistic DoF rendering. My depth maps come from DepthPro’s monocular depth estimation output, but in the final result I’m seeing obvious bokeh banding and abrupt transitions at the foreground–background edges. I know this is an inherent issue with the Gather method—are there any techniques to alleviate this effect?