im trying to spawn something in world at the edge of the screen and if set my camera to default FOV of 90 it works, but anything lower or higher gives bad results
current setup - https://i.imgur.com/fq0UUoJ.png
im trying to spawn something in world at the edge of the screen and if set my camera to default FOV of 90 it works, but anything lower or higher gives bad results
current setup - https://i.imgur.com/fq0UUoJ.png
Hello,
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Thanks
I don’t like this new system at all, there’s no way to collaborate and find more information from the community about weather or not you even have a bug, or if there are workarounds, or if other people with the same issue can offer more detailed information.
Agreed. Please feel free to make an answerhub post in the “Blueprint Scripting” section. I’m currently unsure what the intended behavior of deprojection + FOV is. I’ll be looking into this issue, but would gladly welcome any input from other community members.
Also, try using Absolute to Viewport Node.
Absolute to Viewport doesn’t output a world-space position