Developing material for a block-based world - Applying triplanar mapping to a material, but the starting point of the material is off in such a way that its only complete if the mesh is in scale of a 2x2x2 block, which means I can’t have a mesh that’s 1 block thick without there being extra material on the end.
Is there a way to alter the position by which the material starts on the mesh its applied to, while keeping the object position lock?
Heres my material and how its looking on a preview block: