I use dynamic lighting (screen space GI instead of lumen). Can I have the lighting in a such way that any object on the rendered pixel has minimal level of illumination? Let’s the direct light in my level gives off 5 lux. intensity by default, and I want to have every object in the level illuminated at least by 0.3 lux. no matter the light reaches it or not.
Possible simple method: add a Post Process Volume, set to “Infinite Extent (Unbounded) == True”, and then adjust Color Grading >> Gamma?
Some other settings in color grading would likely work as well.
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I think It can work. The big numbers on gamma do the thing but the overall picture becomes a bit bright and bleak. Can be fixed by making gamma distance based in the material, or combining with SkyLight
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use a skylight with the white engine default cubemap. adjust the color and brightness until you get the desired result.
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