I’ve gotten most of my game mechanics going replication and teams. Plays fine multiplayer in editor. So started to make logic to reload the map to see everything reset and teams get set etc… Problem is it seems like the small bit of post login does not execute and the map reloads and all players are on the same Non-team.
I suspect I’m missing something that causes the players to join again correctly.
Basically I’d like it so I can run a function on the server that forces all connection to re register?
Help