Decals are not visible in Lumen reflections

We have a scene with reflective objects, and we noticed that decals are visible in the reflections only if the decals are on screen. They disappear when they get out of view. Our investigation found that the decals are reflected only thanks to Lumen using screen space reflections, and when the decal gets onside of the view, Lumen switches to HWRT (we use HWRT in our project) and Lumen cards, and the decal’s reflection disappears. This causes very disturbing artefacts.

We can disable screen space reflections for Lumen to remove the artefact, but this makes all decals disappear in all reflections. We investigated the code, but we couldn’t find how to make decals appear in the reflections.

Is there a setting that would make decals visible in Lumen reflections? If not, is there a plan when the support will be added.

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Hello,

We don’t currently have plans to support drawing decals in Lumen reflections (when offscreen). Depending on what the decals are for you can use a workaround like a mesh decal or RVT, but if it’s for something like hit decals those solutions aren’t generally as performant and have other quality issues.

I’ve added an internal request to support decals in Lumen reflections.

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