I enable substrate material in the setting but when I want to create decals it unable to change material domain from surface to another option.
i added substrate convert to decal node but it didn’t work.
I enable substrate material in the setting but when I want to create decals it unable to change material domain from surface to another option.
i added substrate convert to decal node but it didn’t work.
Set the Shading Model to Substrate
.
Keep the domain as Surface
.
Use the SubstrateConvertToDecal
node to create a decal effect within a Substrate material.
Connect your substrate material outputs (e.g., Substrate Diffuse
, Substrate Specular
, etc.) to the SubstrateConvertToDecal
node.
as you can see above, i added ( substrate convert to decal node ) but the material domain still not changed from surface to decals in the detail panel. and when dragged the material to level scene it’s not a decal and just a surface material.
Yeah, I added the full setup for anyone else stumbling onto this down the line.
As I said above, you keep the domain as surface - and you don’t drag the material into the world or else it will just act like any other material. You add a decal actor and set its material as this material.
Try following the the set up above and see how you get on
Hello,
Thanks for the details. I have tried to reproduce but could not (main branch for 5.5).
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