Decals and Material domain in Substrate Material input

I enable substrate material in the setting but when I want to create decals it unable to change material domain from surface to another option.

i added substrate convert to decal node but it didn’t work.

Set the Shading Model to Substrate.

Keep the domain as Surface.

Use the SubstrateConvertToDecal node to create a decal effect within a Substrate material.

Connect your substrate material outputs (e.g., Substrate Diffuse, Substrate Specular, etc.) to the SubstrateConvertToDecal node.

as you can see above, i added ( substrate convert to decal node ) but the material domain still not changed from surface to decals in the detail panel. and when dragged the material to level scene it’s not a decal and just a surface material.

Yeah, I added the full setup for anyone else stumbling onto this down the line.

As I said above, you keep the domain as surface - and you don’t drag the material into the world or else it will just act like any other material. You add a decal actor and set its material as this material.

Try following the the set up above and see how you get on

Hello,
Thanks for the details. I have tried to reproduce but could not (main branch for 5.5).

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.