I would like to spawn a decal and attach it to the surface of a movable staticmesh ( a box object) . I create a Instant hit weapon in my level , that spawns the decals , and it impulses that mesh , also .
The problem is , when I shot at that movable object, the spawned decal does not follow the physical motions of that movable mesh surface.
After you spawn the decal, attach it to the hit component. Be sure to make the Attach Type be: “Keep World Position.”
(Some of the code I have in here is just from my project. I’ve circled the relevant parts.)
Also, you’ve categorized this in C++. You probably should have categorized it in blueprints or something haha.