In Niagara, when using debug draw data interfaces, it would be good to have a way to make sure that the debug draw visualisation doesn’t make it into a build. We also probably want to make sure that any debug draw logic is not compiled into the game, from an optimisation point of view.
Is there any way to set a static switch in Niagara to be toggled off in a build, possibly with a console command or is there any other way of stripping out any debug draw visualisations from a build currently?