DBNO device not sending signal for players respawned using .Respawn()

Summary

When a Player is respawned from specating using .respawn, the Down But Not Out device no longer sends the “On Player Downed” event when the player is downed.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Set Spawn limit to 1, Add a Down But Not Out device and connect the “On Player Downed” event to another device or Verse event so it is easy to confirm when the signal is sent.
  2. Down a player and observe that the “On Player Downed” event is sent correctly.
  3. Eliminate the player and respawn them using .Respawn().
  4. Down the respawned player again and observe the Down But Not Out device behaviour.

Expected Result

The Down But Not Out device should send the “On Player Downed” event whenever the player is downed, including after being respawned using .Respawn().

Observed Result

After the player is respawned using .Respawn(), the Down But Not Out device no longer sends the “On Player Downed” event when that player is downed.

Platform(s)

All

FORT-1152125’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.

Happening here too, really annoying to workaround too…

Able to workaround by using .IsDownButNotOut in fort_character for now.