Summary
When a Player is respawned from specating using .respawn, the Down But Not Out device no longer sends the “On Player Downed” event when the player is downed.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Set Spawn limit to 1, Add a Down But Not Out device and connect the “On Player Downed” event to another device or Verse event so it is easy to confirm when the signal is sent.
- Down a player and observe that the “On Player Downed” event is sent correctly.
- Eliminate the player and respawn them using .Respawn().
- Down the respawned player again and observe the Down But Not Out device behaviour.
Expected Result
The Down But Not Out device should send the “On Player Downed” event whenever the player is downed, including after being respawned using .Respawn().
Observed Result
After the player is respawned using .Respawn(), the Down But Not Out device no longer sends the “On Player Downed” event when that player is downed.
Platform(s)
All