Dark shadow on a movable door after baking lighting

Hey, so I wanted to make a interior scene with openable cabinet doors and drawers.

I noticed that after baking lighting movable objects (doors,drawers) are not affected by it and looked out of place.

So I found a solution that changing some lighting properties in the mesh settings helps that and it did.

But now I have a problem with a dark shadow on these movable doors and drawers when I open them.

Is there a way to fix it so it will look properly lit after opening?

Note: I’m using emissive planes (with use emissive as static lighting) to lit the scene.