This probs means they will add a comp or something to have the same end result without having to change how the system behaves.
Bug responses are always abit confusing.
You can have the prop as invisible material and set material and keep a flag so you know when you want the event to pass ect always a solution depending on your game.
I need to detect every time the prop was hit, and the only option I see right now is setting the prop to 1hp, breaking and spawning it everytime in miliseconds while listening to IsDisposed(). Do you have any other ideas?
you can set the prop manip to set the prop health to unbreakable and it’ll keep triggering the event every time its hit without ever breaking the prop idk if that’s what your wanting ?
oh i get you now yea the loop: is probs the only way tbh you could depending on what your doing make it smoother by using an array and a for() or increase the time from 0.0 to 0.1 ect anything to improve performance.