DamagedEvent doesn't work

Summary

DamagedEvent on prop_manipulator doesn’t work for props spawned during runtime with SpawnProp in verse

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Use PropManipulator.DamagedEvent.Subscribe(X) in your onbegin
  2. Spawn a creative_prop_asset with SpawnProp()
  3. Shoot it in game and you will see X function won’t be triggered

This is also happening with HarvestingEvent().

Expected Result

DamagedEvent to be triggered

Observed Result

DamagedEvent is not triggered

Platform(s)

PC

Additional Notes

I’ve searched this on discord and it appears to be happening for months if not years now, please we need a fix for this

Please someone take a look at this!!

This is expected behavior. You cannot bind things to prop manipulators post onbegin. It must be present. Even if you are using the zone setting, the objects must be present (and loaded in space) when the game begins

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FORT-1022796 has been added to our ‘To Do’ list. Someone’s been assigned this task.

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