Summary
The damage amplifier device is now capped at 4.0 in verse when it was not previously and now I cannot increase damage output easily.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Pass in a float higher then 4.0
ChangeDamage(Player : player, DamageAmount : float):void=
DamageAmp.SetMagnitude(DamageAmount)
DamageAmp.Pickup(Player)
Expected Result
It should apply a damage amplifier of whatever float is passed in. Ex. 100.0 would be a 100x multiplier of base damage (which is how it worked pre June 7th. season update)
Observed Result
Damage amplifier capped at 4.0
Platform(s)
PC
Video
Additional Notes
If we are not supposed to go above 4.0 for some reason please allow us another way to increase the damage amount (I use this for easily displaying damage numbers on enemies)