Test with only the cylinders (the above FBX) - it flickers so badly:
I fixed the flickering partially by making the cylinder smooth and baking the bevels as normal, but now I lost the sharpness of the bevels - it’s supposed to be sharp because it simulates real grinding industrial machinery.
UPDATE 2: Just tested with both Godot 4-alpha12 and Unity, trying to replicate the same lighting and AA conditions, and the model does not flicker neither in Godot nor Unity.
It should be supposed to be gone with TAA, but it’s already using TAA.
Then I increased Screen Percentage in the Post Processing Volume and it solved it, but then it’s not ideal, since it caused a huge performance hit. So I would consider it as still not solved