Summary
I have a customizable light device as a spotlight on the other side of a room in my UEFN map that starts turned off. Previously, when I hit a trigger and it turned on, I could see it across the room. Now when I hit the trigger and turn the light on now, it turns on but is only visible once I get closer to it. The same thing happens when I turn the lights off with a different trigger (if the light is on and visible, it will not disappear until the player gets close to it). It is almost like the rendering of the light is stuck until the player gets close enough to it. Am I missing a setting or something to fix this or is this a bug?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Create a hallway 10 tiles long and add a customizable light device on each ceiling tile starting at the second tile (9 customizable lights in total). Add a trigger on the first floor tile that is set to toggle all of the lights on and off. Step on the trigger to turn all of the lights off. Step on the trigger again to turn all of the lights on.
Expected Result
All of the lights turn off and on and can be seen turning off and on.
Observed Result
Only the closer lights are being toggled. The further lights are showing the correct result only after the player gets closer to it.
Platform(s)
PC
Upload an image
Additional Notes
The images attached show that the closer lights are visibly turned off while the back few are still showing light after they were toggled. Once I walked closer to them, they turned off. The lights were working a while ago but once I returned to working on my creative map, I noticed this issue.

