Custom Shader Info/Documentation?

More than one year is passed and the documentation is still the same. I would like to know how to write my own vertex factories in order to pass some additional parameters to the pixel shader. Is it that hard for Unreal developers make few pages with examples on how to change or extend their own shaders? It would be a really great step forward for many developers

Yes indeed, please!

Did you post some tutorial on this topic? This post is old. I was wondering if it was posted elsewhere.

Just go here and rejoice and give kudos to this guy who took the time to write a full tutorial on these stuff. I wish this was in the official Wiki, honestly, best tutorial around.

By the way, I’m still wondering which path to add to the plugin shader… release notes say /Plugin/Foo… (what’s plugin folder??? means plugins? or the plugin name?) etc. What path do you use for a usf on a plugin?