I met a weird problem and cannot figure out the solution.
I have a plugin module that using my own VS and PS shaders to set a red color on a proceduralmeshcomponent plane.
If I click run button on UE editor. ProceduralMeshComponent would be black until I add some meaningless changes(a new line “//”) in usf file and recompile it by pressing shift+ctrl+…After this recompile,PMC would become red as expected.