I have a case for a Custom Occlusion Blutility Function to Delete Unseen Static Meshes Actors In Level.
Before embarking down the rabbit hole of designing one, I thought I check with the community to see 1) if there’s another way to do it in UnrealEditor; 2) if there’s a pre-existing BP function I’m overlooking; 3) or if another Developer has one available they’re willing to share.
The case is straight forward. I’m creating large piles of static meshes that are severely impacting my performance. I could improve performance by removing the Unseen Static Meshes Actors in the piles.
Im open to any suggestions. As a token of my appreciation, here’s a stock photo of cute baby yorki: