Hi!
I created a custom character using blender and added some animations. It all works, the npc can move with the animations but for some reason he is pitch black. He does have a texture and on the default map for example, that’s visible.
In my custom map however, its not. He is pitch black. Casting shadows is enabled on him. Now in my Level, I did delete the sky light and the character is outside of the default LightMassImportanceVolume as well as the default PostProcessVolume. Could that have any influence on it?
Or is there something I have missed when importing my character that prevents it from being lit by my placed point lights in my level?
Any help is appreciated!!