Custom Character actor is Pitch Black when spawned

Hi!
I created a custom character using blender and added some animations. It all works, the npc can move with the animations but for some reason he is pitch black. He does have a texture and on the default map for example, that’s visible.

In my custom map however, its not. He is pitch black. Casting shadows is enabled on him. Now in my Level, I did delete the sky light and the character is outside of the default LightMassImportanceVolume as well as the default PostProcessVolume. Could that have any influence on it?
Or is there something I have missed when importing my character that prevents it from being lit by my placed point lights in my level?

Any help is appreciated!!

1.检查您的灯光通道,看看你自己模型的灯光通道和场景的灯是否在一个通道上。
2.检查场景中的灯光的移动性,如果是静态灯光,就可能不会对角色产生影响,需要添加可移动的灯光。
我也是新手,希望对你有帮助,谢谢。