[Custom Blueprint] Mesh shape is incorrect when you move far from it

Summary

After update 32.00 I noticed my star objects are not shaped as stars if player is not very close

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Launch St*RR
Either find a star or
Play 1 round and observe rotating black stars

Expected Result

Shape is correct

Observed Result

Shape is not star

Platform(s)

PC Windows

Island Code

8931-3531-5633

This might have something to do with your settings, I’ll try to find someone to take a look.

Could you check out the documentation here for setting up LODs? Setting the Level of Detail | Unreal Editor for Fortnite Documentation | Epic Developer Community

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Hello, Flak. Sorry for writing to you about this here, but could you please answer my question in this forum thread (or ask a staff member at the appropriate level to answer)?

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There has been a change in the way StaticMesh LODs are generated in 32.00, and simple meshes can now look broken at a distance. The easiest way to fix this is to remove LODs from simple meshes that have this problem. You can just set the ‘Number of LODs’ option to 1 and click Apply Changes.

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