Hello, could you please clarify whether the standard FAB license allows the use of free assets for conversion and use in Virt-a-mate?
This means importing into Unity 2018.1.2f and then compiling into .assetbundle. This file is then used in the game itself to add the model to the scene.
And what about the ability to share such “converted” things with other users?
The Standard License says you are not allowed to “attempt to reverse engineer, decompile, translate, disassemble, or derive source code or data from the Content;”
But how can we use bought assets/textures/meshes/animations when we’re not allowed to derive any data from them or translate them to another format…???
Hi, if the asset is acquired from Fab under the Fab Standard License, regardless if it was purchased or acquired for free, it can be modified and used in your projects. You are not prohibited from importing it into the development platform of your choice (like Unreal Engine or Unity editor) and making modifications to the asset, as necessary to fit it into your project.
If you would like to then distribute the project that you incorporated the asset into, Section 4 of the Fab EULA will outline how you are allowed to do it. How you can distribute the project that incorporates the asset sourced under Fab Standard License will vary depending on the type of the project. When it comes to projects that are non-linear media (like a video game), as a rule you are allowed to distribute the asset as an incorporated part of the project. If we are talking about using the asset in a video game, for example, you would generally be allowed to distribute the game that you built the asset into. The asset cannot be shared by you on a standalone basis, so you’d need to make sure that you only allow your end users to use the asset as it was incorporated in the game. In other words, you may not allow the users to extract and reuse the asset on a standalone basis, outside of your game (for instance to allow them to reuse it in their own projects). This would not be fair to the seller you got the asset from. This is also why you need to make sure that the license setup you distribute your game under is compatible with this requirement - some licenses may allow your users to extract assets from your project and reuse them.
I read these rules, my case is a bit specific - I convert a resource from FUB to a unique format that can only be used in a specific game (Virt-a-mate), it cannot be imported into any other 3D systems (Blender, DAZ, Unity) without reverse engineering. It cannot even be viewed using any programs for 3D models.
Can I freely distribute such a “converted” resource in the public domain (for example, through a forum), if anyone can download it, but open/view/use it only in VIrt-a-mate (one specific game)? In this case, it will be “part of the game”, but distributed separately.
I’m afraid you’ve reached the limits of what I can help you with, especially being a) not a lawyer and b) unfamiliar with Virt-a-mate and its licensing system.
I recommend checking with a lawyer on this so that you can have a better sense of what’s possible and what’s not.