Cull distance volume not working standalone

Hi So when I add a cull distance volume, it works amazingly inside the editor.

Based on the answers I’ve been searching for, everyone seems to have the exact opposite issue.

When compiling the standalone game, the cull volume acts as though everything is set to 0 (As in, everything is invisible until you walk right up to it.

Any ideas?? I can’t find anyone else who’s having the same issue please help.

attached is the values of my cull box which, again, work only in editor.

Did you ever, find the issue causing this? I am currently dealing with this and I could keep my settings where it does cull anything but then again it causes massive performance issues.