Cubemap problem with rectangular light


In this scene I use rectangular light masked with prop. Effect is very nice. But light visible in reflection is square - should be runded. Is any way to fix it?

Set the specular scale of the light to 0

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This will make reflecion circle or remove it from reflection?

It will remove the lights specular reflection and you’ll be able to see the actual reflection of the object behind it

Thank you, works the way I wanted :wink: