Cubemap as BG not affect lighting


Is there a way to use a cubemap as the background but not have it affect the lighting and then have another separate cubemap (skylight) to affect lighting but not be visible?

For part 2 - lighting, use a post process volume, set the ambient cube map and increase or decrease the intensity as required.

for part one you could use a sphere where you aply a material with the thexture required
and for part two you could use the thecnique of Dannington or i advice you to see the "Advenced Lighting " Map in the starter content
hope i’v helped you :slight_smile: