I am trying to make some changes to .usf files, mainly for tinkering and learning purposes.
However, when using Ctrl+Shift+. to recompile shaders, its not displaying any changes made.
I have also tried to relaunch the editor, just to be sure. Also tried re-building UE4 solution in Visual Studio.
Specifically, I am tinkering with VisualizeShadingModel Postprocess shader.
And as a first test, I am just outputting a fixed color value.
Is there some setting or arguments I need to use to be able to use this feature.
The Recompiling shader window always pops up when I press the hotkey.