Since the 26.20 update, all my Verse Devices are not spatially loaded anymore, which means they can’t reference any other spatially loaded asset (such as all the fortnite devices ?)
Steps to Reproduce
Place a Verse Device that references any device on which we can’t uncheck “Is Spatially Loaded”
Expected Result
Map should validate as before
Observed Result
This is one of my new 200 errors that are popping off :
Non-spatially loaded actor /FortTag_io/BACKUP_FortTag_io.name picker references Spatially loaded actor /FortTag_io/BACKUP_FortTag_io.Button41
We are having the same issues with our devices, and there are many entries complaining about the “Device_Trigger_Perception_V2_C” being spatially loaded and this device doesn’t have the “Is Spatially Loaded” option to disable it.
I have that problem too. The only work-around is switching off Level Streaming inside World Settings. I know that it’s far from ideal and may not be applicable in every case (bigger maps) but it’s the only one I came to. I hope Epic will fix it soon
@GrantGoldkey This didn’t work for me. I have a mix of devices as well as normal actors that are referenced as “spatially loaded”, if that matters. In any case, resaving the referenced devices or other actors did not solve the problem for me.
Note, in my case, all the “non-spatially loaded actors” that reference the spatially loaded actors are my creative devices. Every one of them are throwing these errors at the moment.
Ex: Non-spatially loaded actor /Grind/Grind.AnimatedBounce references Spatially loaded actor /Grind/Grind.Cube Disco Orange4
“AnimatedBounce” is a creative device.
For good measure, I also tried re-saving all the creative devices. That didn’t work either.
I wanted to follow up here with some clear steps to take to address this issue. For any maps that are still experiencing these errors, here are the steps to resolve / mitigate.
Steps to re-save all the Verse Device instances manually:
Relaunch UEFN.
Open affected project.
Select all the Verse Device instances in the Outliner.
After that the non-spatial actor errors will be cleared. (Optional) Creators can simply load recent levels to check if the errors are cleared or not, the errors would be displayed when the map is loaded.
Apologies for the inconvenience and confusion this has caused, please don’t hesitate to reach out on this thread if you have any additional concerns or are having issues clearing out the errors. Thanks yall!
@DimensionDragon Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!