Summary
This issue is happening on one of my projects where I am unable to launch a session. Whenever I try, it fails with the error: “At least 1 module failed remote validation.”
I haven’t been able to identify what is causing this. It’s also not limited to just me, multiple people in the community and on my team are experiencing the same problem.
Previously, switching accounts would temporarily allow the session to launch, but now both of my accounts are affected and returning the same error.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Attempt to launch a session on the affected project. (This may not occur on other projects, as only this one is impacted.)
Expected Result
The session should launch successfully.
Observed Result
Launching the session fails with the error “At least 1 module failed remote validation” preventing the session from starting.
Platform(s)
PC
Upload an image
Additional Notes
We really hope this gets resolved soon, as it’s heavily impacting our work. We will be unable to update existing maps or launch new ones if this error occurs across all team members accounts.
Here are some related threads:
Summary
When i try to launch a session on my main account, I get “At least 1 module failed remote validation” error, but launching a session on the same project from a different account works fine (Same PC). and that goes for every single project. i created this new project to confirm it’s not project-related. Project ID: 75fb80f8-47e1-5de1-7ef2-2aa8abc939d8.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Ope…
Hi, I had the same issue and found a solution. The problem is related to the team and your account. If you can leave the team and return, the issue will be resolved. Another option to resolve the issue would probably be to transfer the project to another team.
The status of FORT-1039603 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.
@supreeeeemeeeee please try this and let us know if it fixes your issue?
Hey Dave, This isn’t available in my UEFN (5.8.0-49564179+++Fortnite+Release-39.20)
that’s unfortunate
I’ve made a request to clear your account’s cache.
I’m going to DM you the account id I fetched from the log I had, but you said you had two accounts that were broken so it’d be good to have both account ids
D4G_fnc
(D4G)
January 18, 2026, 4:27am
8
Hey,
Could you clear the cache on my account as well? I’ve been dealing with this issue since September last year.
The first attached thread by OP is my forum report and includes the project ID, which you can use to find my account ID. If needed, I can also DM you my account ID.
@D4G_fnc please send me a DM with your account id
today is a US holiday so it’ll probably have to wait until tomorrow
I’ll keep you posted
1 Like
As it turns out, we don’t have an established protocol for clearing that cache on behalf of other people’s account
However, you should be able to achieve the same goal by opening a different project or create a blank one and launching a session on it
That Clear Source Files Cache menu item will be available in the 40.00 release btw
1 Like
D4G_fnc
(D4G)
January 21, 2026, 10:00am
12
Hey Dave, i just tried your fix, and am still having the same problem, here is the projectID 434d75cc-4c54-ec73-a7b6-6cbe36516ff7
@D4G_fnc can you attach your UEFN log plz?
D4G_fnc
(D4G)
January 22, 2026, 7:41pm
14
LogNet: NotifyAcceptingChannel 4/Editor client ValkyrieBeaconClient_1
LogNet: Client accepting Editor channel
LogEOSSDK: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.075851s] TickIntervalThreshold=[40ms] MaxTickInterval=[1001ms] MaxExecutionTime=[1ms] TicksCount=[38] ExpectedTicksCount=[303]
LogEOSSDK: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.152204s] TickIntervalThreshold=[40ms] MaxTickInterval=[884ms] MaxExecutionTime=[1ms] TicksCount=[44] ExpectedTicksCount=[305]
LogValkyrie: FlowStep_ResolveSessionCandidates()
LogValkyrie: Error: FlowStep_ResolveSessionCandidates(): Candidate module [47f3a3a8-4d54-146e-b81d-519556a147fb] failed validation with error: [errors.com.epicgames.pre-processing.download_failure]
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd C:/Users/Documents/Team/blankprojectforbugfix/blankprojectforbugfix.uefnproject, Failed
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0
LogValkyrieRequestManagerEditor: OnProjectSyncCompleted: C:/Users/
Documents/Team/blankprojectforbugfix/blankprojectforbugfix.uefnproject, Failed
LogValkyrieEditorAnalytics: Displaying Stats for Flow
LogValkyrieEditorAnalytics: =========================
LogValkyrieEditorAnalytics: Flow=Play
LogValkyrieEditorAnalytics: PlayFlow=16.351
LogValkyrieEditorAnalytics: ↳ PrepareProjectSourceData=3.956
LogValkyrieEditorAnalytics: ↳ UploadCookDownload=16.351
LogValkyrieEditorAnalytics: ↳ ValidationSessionInitializeContext=1.082
LogValkyrieEditorAnalytics: ↳ ValidationSessionRunLocalValidation=2.821
LogValkyrieEditorAnalytics: ↳ SyncWithContentService=0.700
LogValkyrieEditorAnalytics: ↳ UpdateProjectMetadata=0.226
LogValkyrieEditorAnalytics: ↳ InitSyncModules=0.578
LogValkyrieEditorAnalytics: ↳ StageProjectModules=0.237
LogValkyrieEditorAnalytics: ↳ GatherFilesForValidation=0.000
LogValkyrieEditorAnalytics: ↳ DownloadPublishedVerseFiles=0.185
LogValkyrieEditorAnalytics: ↳ ValidateProject=0.565
LogValkyrieEditorAnalytics: ↳ FindServer=1.424
LogValkyrieEditorAnalytics: ↳ MatchmakingToServer=0.557
LogValkyrieEditorAnalytics: ↳ ValidationSessionUploadCandidateSourceFiles=0.809
LogValkyrieEditorAnalytics: ↳ ValidationSessionCreateValidationSession=0.248
LogValkyrieEditorAnalytics: ↳ ValidationSessionCreateModuleVersions=11.098
LogValkyrieEditorAnalytics: ↳ ValidationSessionPruneScratchSpace=0.687
LogValkyrieEditorAnalytics: ↳ ValidationSessionResolveSessionCandidates=0.190
LogValkyrieEditorAnalytics: =================================
LogSlate: Window ‘Unable to Play’ being destroyed
Message dialog closed, result: Ok, title: Unable to Play, text: At least 1 module failed remote validation
ok, I just wanted to make sure it was due to the same errors.com.epicgames.pre-processing.download_failure error
I’ve relayed the information to colleagues with greater expertise in this area
1 Like
@D4G_fnc any project you upload you get that same error? and that since September?
Hi @HeyPickledDave , facing the same issue. The project was created in early Jan but after yesterday’s update i’m not able to launch any sessions.
Tried reinstalling UEFN, Fortnite and epic launcher. Still the same.
D4G_fnc
(D4G)
January 23, 2026, 11:29am
18
Yes, any project I upload on that specific account I get the same error, and yes, it started happening to me at the end of September 2025.
qqe
(S e Y ジ)
January 27, 2026, 1:31am
19
Intermediate
Stores temporary files used by UEFN during build and run.
Safe to delete – UEFN will recreate it automatically.
Delete it if you have build errors or slow performance.
Saved
Stores temporary settings and log files for your project.
Safe to delete – but you might lose some minor settings.
Delete it if UEFN is not working properly or shows errors.
C:\Users\AppData\Local\UnrealEditorFortnite
Before deleting the files, close the UEFN engine , then delete the two folders.
Don’t worry, it’s a safe and proven method.
After that, try again and let me know if the problem is solved.
Hey @HeyPickledDave
I have the same issue
Can you clean my cache account? I can’t access to my map and I can’t make an update for tomorrow.
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Connecting to beacon
LogNet: Warning: Channel name will be serialized as a string: LiveTrace
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogNet: InitBase IpNetDriver_2 (NetDriverDefinition BeaconNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_2 setting maximum channels to: 8095
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 3
LogNet: Game client on port 15022, rate 200000
OodleNetworkHandlerComponentLog: Loading dictionary file: ../../../FortniteGame/Content/Oodle/FortniteGameOutput.udic
OodleNetworkHandlerComponentLog: Loading dictionary file: ../../../FortniteGame/Content/Oodle/FortniteGameInput.udic
LogBeacon: Verbose: ValkyrieBeaconClient_2: Waiting for first RPC from server, timeout: 30.000
LogNet: NotifyAcceptingChannel 3/Actor client ValkyrieBeaconClient_2
LogNet: Client accepting Actor channel
LogBeacon: Verbose: ValkyrieBeaconClient_2: Received first RPC from server
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieBeacon: AValkyrieBeaconClient::BeginPlay - Adding prewarm version to the content beacon ++Fortnite+Release-39.50-CL-50854790.
LogEntitlementComponent: Warning: [3dd9] Still waiting on entitlement results. Not calling complete callback.
LogValkyrieActivityTracker: Session → Complete Activity: ConnectToBeacon
LogValkyrieActivityTracker: Session → Channel State: Completed Successfully
LogValkyrieRequestManagerEditor: [Success] Matchmaking … - Matchmaking to Edit session
LogValkyrieRequestManagerEditor: OnValkyrieBeaconConnected - Valkyrie beacon successfully just connected
LogValkyrieRequestManagerEditor: Fetching PersistenceBehaviorEditSession from actor: IslandSettings_0 : Device_ExperienceSettings_V2_UEFN_C
LogValkyrieRequestManagerEditor: FValkyrieRequestManagerEditor::PostSessionLaunchData - Posting session launch data with sessionID: e2e15100e62648ba9d691ab3669afff6
LogValkyrieSummary: Connected to Session: e2e15100e62648ba9d691ab3669afff6
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieRequestManagerEditor: PostSessionLaunchDataCallback - Session launch data succesfully posted for sessionID: e2e15100e62648ba9d691ab3669afff6
LogEntitlementComponent: Warning: [3dd9] Still waiting on entitlement results. Not calling complete callback.
LogNet: NotifyAcceptingChannel 4/Editor client ValkyrieBeaconClient_2
LogNet: Client accepting Editor channel
LogEOSSDK: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.193979s] TickIntervalThreshold=[40ms] MaxTickInterval=[1430ms] MaxExecutionTime=[1ms] TicksCount=[44] ExpectedTicksCount=[306]
LogEOSSDK: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.119296s] TickIntervalThreshold=[40ms] MaxTickInterval=[1431ms] MaxExecutionTime=[1ms] TicksCount=[44] ExpectedTicksCount=[304]
LogValkyrie: FlowStep_ResolveSessionCandidates()
LogValkyrie: Error: FlowStep_ResolveSessionCandidates(): Candidate module [5412d7ec-41f0-8d90-e9f1-8ea517498238] failed validation with error: [errors.com.epicgames.pre-processing.download_failure]
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd C:/Users/Usuario/Documents/Fortnite Projects/Fortnite_Steal_All_The_Brainrots/Fortnite_Steal_All_The_Brainrots.uefnproject, Failed
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0
LogValkyrieRequestManagerEditor: OnProjectSyncCompleted: C:/Users/Usuario/Documents/Fortnite Projects/Fortnite_Steal_All_The_Brainrots/Fortnite_Steal_All_The_Brainrots.uefnproject, Failed
LogValkyrieEditorAnalytics: Displaying Stats for Flow
LogValkyrieEditorAnalytics: =========================
LogValkyrieEditorAnalytics: Flow=Play
LogValkyrieEditorAnalytics: PlayFlow=50.672
LogValkyrieEditorAnalytics: ↳ PrepareProjectSourceData=35.158
LogValkyrieEditorAnalytics: ↳ UploadCookDownload=50.672
LogValkyrieEditorAnalytics: ↳ ValidationSessionInitializeContext=5.024
LogValkyrieEditorAnalytics: ↳ ValidationSessionRunLocalValidation=30.042
LogValkyrieEditorAnalytics: ↳ SyncWithContentService=1.733
LogValkyrieEditorAnalytics: ↳ UpdateProjectMetadata=0.336
LogValkyrieEditorAnalytics: ↳ InitSyncModules=11.534
LogValkyrieEditorAnalytics: ↳ StageProjectModules=0.742
LogValkyrieEditorAnalytics: ↳ GatherFilesForValidation=0.000
LogValkyrieEditorAnalytics: ↳ DownloadPublishedVerseFiles=0.681
LogValkyrieEditorAnalytics: ↳ ValidateProject=14.445
LogValkyrieEditorAnalytics: ↳ FindServer=8.251
LogValkyrieEditorAnalytics: ↳ MatchmakingToServer=5.631
LogValkyrieEditorAnalytics: ↳ ValidationSessionUploadCandidateSourceFiles=3.294
LogValkyrieEditorAnalytics: ↳ ValidationSessionCreateValidationSession=0.258
LogValkyrieEditorAnalytics: ↳ ValidationSessionCreateModuleVersions=11.735
LogValkyrieEditorAnalytics: ↳ ValidationSessionPruneScratchSpace=1.963
LogValkyrieEditorAnalytics: ↳ ValidationSessionResolveSessionCandidates=0.188
LogValkyrieEditorAnalytics: =================================
This is my project id
b13b5d7c-4167-c871-c92b-53ada5e21689
Flak
(Flak)
February 20, 2026, 8:20pm
22
@MartinBobbio , could you please try again?
1 Like