CRITICAL - UEFN session not start in Fortnite (map testing not possible !!!)

Summary

I can’t test my UEFN-map - UEFN says “connected”, but Fortnite goes into “network error” or doesn’t even start (only message “join editing session” but without start the session)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Testing

@Karo-Bube Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Whats showing up in your Output Log ?

@Hardcawcanary


LogValkyrieRequestManagerEditor: Connecting Valkyrie Beacon
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Verbindung mit Beacon wird hergestellt
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogNet: InitBase IpNetDriver_1 (NetDriverDefinition BeaconNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_1 setting maximum channels to: 8095
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 2
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameOutput.udic
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameInput.udic
LogNet: Game client on port 15028, rate 200000
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 1
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.02, Real: 20.02, Good: 20.02, DriverTime: 21.69, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.02, Real: 20.02, Good: 20.02, DriverTime: 21.69, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Driver = Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1
LogValkyrieBeacon: (ValkyrieBeaconClient_1) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.02, Real: 20.02, Good: 20.02, DriverTime: 21.69, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf)
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.02, Real: 20.02, Good: 20.02, DriverTime: 21.69, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf’
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Channels: 3, Time: 2024.10.24-13.39.31, TimeSinceTickDispatch: 0.177477, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.177204, TimeSinceSend: -1.000000
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 20.113.183.7:15028, Name: IpConnection_1, Driver: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf
LogNet: DestroyNamedNetDriver IpNetDriver_1 [IpNetDriver_1]
LogExit: Name:IpNetDriver_1 Def:BeaconNetDriver IpNetDriver_1 shut down
LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureWhileConnecting - bSuccessfullyConnected: false
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Fehler beim Verbinden mit Beacon.
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer
LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon
LogValkyrieRequestManagerEditor: Continuing flow in ConnectToValkyrieBeacon, could not find encryption data
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 2
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 671.233765
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 671.649963, Update Interval: 356.180298

In this case I launched game start from UEFN and Fortnite ends with “log in failure”

LogValkyrieRequestManagerEditor: Connecting Valkyrie Beacon
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Verbindung mit Beacon wird hergestellt
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogNet: InitBase IpNetDriver_3 (NetDriverDefinition BeaconNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_3 setting maximum channels to: 8095
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 4
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameOutput.udic
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameInput.udic
LogNet: Game client on port 15012, rate 200000
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 1
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.42, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.42, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Driver = Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogValkyrieBeacon: (ValkyrieBeaconClient_3) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.42, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf)
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.00, Real: 20.00, Good: 20.00, DriverTime: 20.42, Threshold: 20.00, [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf’
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Channels: 3, Time: 2024.10.24-13.52.38, TimeSinceTickDispatch: 0.000444, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.000140, TimeSinceSend: -1.000000
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 20.113.183.7:15012, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf
LogNet: DestroyNamedNetDriver IpNetDriver_3 [IpNetDriver_3]
LogExit: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3 shut down
LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureWhileConnecting - bSuccessfullyConnected: false
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Fehler beim Verbinden mit Beacon.
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer
LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon
LogValkyrieRequestManagerEditor: Continuing flow in ConnectToValkyrieBeacon, could not find encryption data
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 2

and in this case Fortnite started, but connection lost also (Fortnite continued loading sequence screen but UEFN already disconnected) - At the end Fortnite shows “network error”


LogValkyrieRequestManagerEditor: Connecting Valkyrie Beacon
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Verbindung mit Beacon wird hergestellt
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogNet: InitBase IpNetDriver_5 (NetDriverDefinition BeaconNetDriver) using replication model Generic
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_5 setting maximum channels to: 8095
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 6
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameOutput.udic
OodleNetworkHandlerComponentLog: Loading dictionary file: …/…/…/FortniteGame/Content/Oodle/FortniteGameInput.udic
LogNet: Game client on port 15024, rate 200000
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 1
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.16, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection_5, Driver: Name:IpNetDriver_5 Def:BeaconNetDriver IpNetDriver_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.16, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection_5, Driver: Name:IpNetDriver_5 Def:BeaconNetDriver IpNetDriver_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Driver = Name:IpNetDriver_5 Def:BeaconNetDriver IpNetDriver_5
LogValkyrieBeacon: (ValkyrieBeaconClient_5) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.16, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection_5, Driver: Name:IpNetDriver_5 Def:BeaconNetDriver IpNetDriver_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf)
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, DriverTime: 20.16, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection_5, Driver: Name:IpNetDriver_5 Def:BeaconNetDriver IpNetDriver_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf’
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection_5, Driver: Name:IpNetDriver_5 Def:BeaconNetDriver IpNetDriver_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Channels: 3, Time: 2024.10.24-14.05.27, TimeSinceTickDispatch: 0.001846, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.000135, TimeSinceSend: -1.000000
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 4.184.232.129:15024, Name: IpConnection_5, Driver: Name:IpNetDriver_5 Def:BeaconNetDriver IpNetDriver_5, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf
LogNet: DestroyNamedNetDriver IpNetDriver_5 [IpNetDriver_5]
LogExit: Name:IpNetDriver_5 Def:BeaconNetDriver IpNetDriver_5 shut down
LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureWhileConnecting - bSuccessfullyConnected: false
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Fehler beim Verbinden mit Beacon.
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer
LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon
LogValkyrieRequestManagerEditor: Continuing flow in ConnectToValkyrieBeacon, could not find encryption data
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost
LogValkyrieRequestManagerEditor: Attempting beacon reconnect. Attempt number: 2

and last case… I launched UEFN session… Fortnite lobby says “joining UEFN session”, but nothin happened :cold_sweat:

@Stevie-Moon

I don’t know what you mean? Did I a mistake by creating this issue?

Stevie-Moon’s a bot.

Nothing my limited XP can see, calling in the mighty @Jimbohalo10

Ah okay… Not very helpful that bot :-1:

1 Like

hi @Karo-Bube , @Hardcawcanary ,

In this case I launched game start from UEFN and Fortnite ends with “log in failure”

Often login failures can be cured by running as an administrator .
See the last picture in the post

[Solved] How to fix Fatal Errors in UEFN related to Graphic Cards and Shaders and Derived Data problems

Then a good idea is to verify your installation

verify UEFN/Fortnite installation

1 Like

@Jimbohalo10

I have admin rights already and also veryfied the installation a few times.

The login problem is not my main problem - that’s only sometimes. The main problem are the cases 2 and 3 I posted.

I’ll see if we can get someone to take a look.

Could you either drop me your full log or submit the bug report from UEFN under Help/Report issue?

Thank you!

@Flak

that’s the full log since starting session in UEFN…:

LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds
LogValkyrie: Intermediate assets cleanup took 0.0 seconds in total
LogValkyrieSummary: Starting Project Upload - Content Service
LogValkyrieSummary: Syncing project MyProject
LogValkyrie: Saving project source control settings to disk took 0.00 sec
LogValkyrie: Syncing project MyProject with content service took 0.72 sec
LogValkyrieValidation: Display: Selecting allow lists for role ‘VKCreateUGC’
LogValkyrieSummary: Project MyProject up to date
LogValkyrie: ProjectSizeRequest::Prepare for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrie: ProjectSizeRequest for 41ba14de-4b44-6b33-20b0-20884ebd64ad: GetRootModuleInfo
LogValkyrieSummary: No active session for current user. Creating new session.
LogValkyrie: Play succeeded.
LogValkyrie: ProjectSizeRequest for 41ba14de-4b44-6b33-20b0-20884ebd64ad: GetProjectContentPackage
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrie: ProjectSizeRequest::Completed for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Connected to Session: 4c186475c726458bacb5a7c0dde20a7a
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded
LogValkyrieSummary: Starting Project Upload - Content Service
LogValkyrieSummary: Syncing project MyProject
LogValkyrie: Saving project source control settings to disk took 0.00 sec
LogValkyrie: Syncing project MyProject with content service took 0.72 sec
LogValkyrieSummary: Starting to upload file for module creation
LogValkyrieSummary: Attempting to upload 1 modules:
LogValkyrieSummary: MyProject
LogValkyrie: Launching client: E:/Unreal/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe -obfuscationid=-rYGpvSchHDyh85UR0-c8aXSnaDH8Q -epicenv=Prod -epicapp=Fortnite -epicusername=Karo-Bube -epicuserid=26a4934d77424ef5abef0108ead0addf -epiclocale=de -epicsandboxid=fn -EOSArtifactNameOverride=Prod -Res=1920x1080w -VK.JoinEditOnLaunch -epicportal -skippatchcheck -AUTH_LOGIN=unused -AUTH_TYPE=exchangecode -AUTH_PASSWORD=XXXXXXXXXXXXXXXX
LogValkyrieSummary: Launching Client using (E:/Unreal/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe)
LogValkyrieSummary: Successfully uploaded 2 files for module MyProject:
LogValkyrieSummary: alt/debug/ProjectInfo.zip
LogValkyrieSummary: lof.zip
LogValkyrieSummary: Uploaded 2/2 files in 2.717464 seconds
LogValkyrieSummary: Successfully created module
LogValkyrieSummary: Creating Module Version
LogValkyrieSummary: Storing Project Snapshot
LogValkyrieSummary: Sending Content Update
LogValkyrieSummary: Calling UpdateContent on Valkyrie beacon with: ProjectId(aea580f3-4cf3-c422-faeb-0c84ee1a3e5c) SnapshotId(56775427-bb43-4301-8415-c9ae48c0fe00) ModuleId(41ba14de-4b44-6b33-20b0-20884ebd64ad) ModuleVersion(612)
LogValkyrieSummary: RPCing content cook request to server: ProjectId(aea580f3-4cf3-c422-faeb-0c84ee1a3e5c) SnapshotId(56775427-bb43-4301-8415-c9ae48c0fe00)
LogValkyrieSummary: Project MyProject up to date
LogValkyrie: ProjectSizeRequest::Prepare for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrie: ProjectSizeRequest for 41ba14de-4b44-6b33-20b0-20884ebd64ad: GetRootModuleInfo
LogValkyrie: ProjectSizeRequest for 41ba14de-4b44-6b33-20b0-20884ebd64ad: GetProjectContentPackage
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrieSummary: Server Summary - Successfully activated content on all platforms
LogHttp: Warning: HttpRetry: Resetting log verbosity to Warning due to requests being retried
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrie: ProjectSizeRequest::Completed for 41ba14de-4b44-6b33-20b0-20884ebd64ad
LogValkyrieSummary: Destroying Valkyrie Beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.03, Real: 20.03, Good: 20.03, DriverTime: 20.29, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.200.7:15042, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.03, Real: 20.03, Good: 20.03, DriverTime: 20.29, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.200.7:15042, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf, Driver = Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.03, Real: 20.03, Good: 20.03, DriverTime: 20.29, Threshold: 20.00, [UNetConnection] RemoteAddr: 4.184.200.7:15042, Name: IpConnection_3, Driver: Name:IpNetDriver_3 Def:BeaconNetDriver IpNetDriver_3, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:26a4934d77424ef5abef0108ead0addf)
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Fehler beim Verbinden mit Beacon.
LogValkyrieSummary: Destroying Valkyrie Beacon

Hey I’ve been getting network failure on 2 maps, they launched after a fresh HLOD build.
I changed some things that were not in the HLOD and thought I could get away without a rebuild, but maybe they need a fresh rebuild at least after UEFN updates, at most after any changes.

@Hardcawcanary

HLOD rebuild didn’t help

Could you use the report option in UEFN please? There is info missing here.