I don’t know what you mean. “Help”->“Report a problem” in UEFN? Then I land on that forum page
Can’t do anything with the log-file I posted?
I don’t know what you mean. “Help”->“Report a problem” in UEFN? Then I land on that forum page
Can’t do anything with the log-file I posted?
It should have also submitted your full logs to us but it appears the process may have stopped somewhere. Could you please zip up your log folder and send it to me either in the post or via DM?
OK, it looks like some of your post was deleted. When you start a new post from inside of UEFN, please fill out all of the information and do not delete any of your post. It helps us to find your information on the server so we can troubleshoot.
I posted the complete log history after clicking on “Start session” in UEFN on October 25th (Look further up). That’s all I have!?
Same problem with us. Can not test anything. The game crashes when trying to join a test sesion (UEFN Launch, not private test code). Imposible to test the basic OnJoin functions.
Trying to join a test on Switch:
Trying to join a test on IOs:
Trying to join a test on Android:
Game crash. Go back to Android main menu
Hi David @davidpkami , Im having the exact same issue as you
I made a post here CRITIAL- Nintendo Switch Crashing (or not) in exact same island depending if its an editor_session/private_code/public_code
Did you start working on your project a long time ago?
From similar reports it seems this issue only happens in projects that have been in development for multiple months
Yes, then project has more than 4 months
It seems like some time during the last fortnite season epic introduced this render-related setting in the island settings.
I did some research and found absolutely nothing about this. If you go to any material there’s also a similar new setting there.
I turned them all off but still have crashes, exact same behaviour
Could everyone please reproduce the issue and then zip up your log folder and post it here? If you’re not comfortable with that you can send it to me in a DM. Thank you!
Hi @Flak,
here is my log from starting UEFN until demolition in UEFN…
Karo-Bube_logs_04.11.2024.zip (188.2 KB)
Hi @Flak
I seem to be having the same issue that @davidpkami mentioned above
I made a post about it using the UEFN help button, the logs should be there for you
@Karo-Bube - could you get us this too?
C:\Users<user.name>\AppData\Local\FortniteGame\Saved\Logs\FortniteGame.log
Karo-Bube_FortniteGame.zip (617.5 KB)
Thank you so much!
With pleasure. I hope this helps your colleagues to localize the problem and fix it.
The others i this thread seem to have another issue than you and we’re not seeing any other reports of what you’re seeing. We’re checking into it though. Ticket for this issue is FORT-818917
Thank you.
A note for you at this point… I now have a “reasonably working” workaround…:
1.) I start Fortnite first before I start UEFN
2.) When Fortnite has loaded completely, I wait a few minutes and then start UEFN (so I don’t get the login error)
3.) When my UEFN project is fully loaded, I start the editing session IN FORTNITE (I find this under “last played”)
4.) I wait until the loading screen of the editing session appears in Fortnite and then connect the editing session from UEFN at the same time
I usually have success when I go through points 3 and 4 about two to five times.
Well, it’s not a good situation, of course, but I’m glad that I can test at all (if the “workaround” works). That’s why I hope you can manage it… → In my opinion, a too early timeout is responsible here, which then breaks the connection in UEFN (shortly?) before the connection would be established!
(Maybe this will help you and thanks for your efforts)
We appreciate it! I’ll pass this along.