Critical - UEFN Islands Memory is way LOWER than a Creative 1.0 Islands when porting.

I ported my map to UEFN, made zero changes and the memory jumped from 97k to 118k regardless of setting world partition to on or off.

This is a huge Blocker and in theory they should be the same memory if not lower for the UEFN island as it does not have the melee manger like the 1.0 version.

Image 1 - UEFN Island
Image 2 - Creative 1.0 island


Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!
For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

it is a Bug from Maps from Creative 1.0 converted to Uefn, because the Assets are loaded in every Memory-Cell in the Memory Calculation like a
Device or a Custom-Asset is treated in the Memory Calculation!!!
The more you have Buildings placed, the more the memory increased at every Memory-Cell on the Map, which means there is only a global Memory and no local Memory!!!

1 Like