Summary
Since last update, placing FN architecture (like walls and floors) will instead place a version of that asset that has no texture data in it, if placed from live edit. This has never happened before, and for creators using live edit this is a devastating bug because in live edit you see the asset textured normally, but in UEFN you see the untextured version, and upon restarting live edit, all untextured versions show in live edit too. This is very destructive and requires us to level design areas twice, which is not ideal. This happens with a lot of assets, rendering it impossible to know when the textures are not applied (doesn’t happen to all architecture)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Open live edit
Open the content browser in live edit and search in galleries for “black”
Open the pure black gallery and place the first asset which is a wall, in live edit
Alt-tab to UEFN
Expected Result
The wall is black in UEFN and will remain black in live edit next time “push changes” is pressed
Observed Result
The wall is a blend of gray and red brick texture, which is the default untextured version of a wall (100% repro)
Platform(s)
PC