Hi @ChillyRider
Mine is NOT EPIC just an Indie Developer and no warranty so its your responsibility NOT MINE OR EPIC is given to the stuff below.
DONT DELETE ANYTHING
This is what is in every log you supplied
This is the error stopping you launch
[2026.04.15-00.27.04:155][432]LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (
Network error occurred when connecting to a server after matchmaking completed.
here is the bits working
LogValkyrieSummary: Project Tiki up to date
LogValkyrie: Play succeeded
Now the this is start of failure trying to get Get Project Cooked Size
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize
[2026.04.15-00.27.04:155][432]LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed.
Here is the status report on the size of Project
LogInstallBundleManager: Display:
[2026.04.14-23.06.34:531][ 88]LogInstallBundleManager: Display: * Install Bundle Cache Stats ContentOnDemand
[2026.04.14-23.06.34:531][ 88]LogInstallBundleManager: Display: * size: 5368709120
[2026.04.14-23.06.34:531][ 88]LogInstallBundleManager: Display: * used: 0
[2026.04.14-23.06.34:531][ 88]LogInstallBundleManager: Display: * reserved: 0
[2026.04.14-23.06.34:531][ 88]LogInstallBundleManager: Display: * free: 5368709120
5 GB streaming will take a while to load!, this would take 17 minutes to load on my laptop with Wi-Fi 6
Something to do IMHO
Before deleting anything
-
Now 40.20 is available go to ANOTHER PC do a fresh installation of Fortnite/UEFN.
-
Restore the project using Unreal Revision Control “sync” function to put a clean version of project on PC use URC selector in the new version where you can select BEFORE the problem occurred.
Cant find the new documentation for URC 2, but its in a posting somewhere and maybe there is documentation.
- Next try using an Alternate Epic account in the same team make a new account in the Team
The logs show all your assets are successful validation.
- Backup the main project with Zip/Rar and call it something and try loading it onto the new PC.
- Check your firewall settings and network settings in past a provider has changed the amount of usage called throttling.
Try to publish a private island get a private island code. set “show in Creative account” using the UEFN Publish function. See what errors you get Memory of Assets will be checked.
Ultimately publishing the island is what development is about
Are you on a 1GB fibre unlimited usage?
WAIT FOR EPIC SUPPORT before deleting anything
if you do delete make a backup first and delete stuff on the backup first