So I’m having trouble with the exponential height fog blueprint in creating God Rays for the scene. I looked up some past answers which just said to turn light rays on in the SkyLight, but that did not produce the results I was looking for. I added both atmospheric fog (which didn’t seem to do too much) and exponential height fog, but even after tweaking many settings, this is still what my lighting looks like. Does anyone have any advice on how to bump up the lighting quality and maybe get some God Rays in there?
Here are the links to the two screenshots I took.