I’m using SceneCapture2D to create a Render Target, this gives me a UTextureRenderTarget2D .
I now need to create a ID311Texture2D using this UTextureRenderTarget2D.
I’ve found the ConstructTexture2D method, which will give me a Utexture2D from the UTextureRenderTarget2D. However, can’t find any information on then creating a standard DirectX ID311Texture2D texture from this.
How is this done?