creating an object that is lit by spotlight, but doesn't cast a shadow

Still fairly new to UE. I’m using it as a modeler to create virtual sets for Tricaster.

Is there a way to exclude a specific object from the shadow casting of a spotlight?

I want the object to be lit from above by the spotlight, but not cast a shadow from that light. But I want that spotlight to cast shadows from all other objects. Is that possible?

Thanks!

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Just

Thank you for your reply ClockworkOcean, but that won’t accomplish what I’m trying to do.

I’ve got a point light underneath that needs to be blocked by the fixture(sconce?). If turn off “cast shadow” then that point light passes through it. I need the point light to be blocked by the fixture.

I was hoping there was some way to tell a spotlight to cast shadows on everything it touches - except for this one specific object.

My work around for now is to replace the point light with a spotlight.

Doesn’t look exactly the way I want it, but I guess I can live with it.

Would still like to know if what I’m asking is possible!..?

Ah, no that’s not possible :slight_smile:

Well… It aughta be!

Ok then. Moving on.

Thanks for replying!

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The light not getting through to the underside is what we call a shadow :slight_smile:

Indeed.

I just want to tell the spotlight - “this particular object accepts your light, but doesn’t cast a shadow.”

The shadow from the point light is 100% fine and is what I want.

I don’t want the shadow from the spotlight above, just want the spotlight to light the top of the fixture.

In real life, I think the light from the fixture would negate any shadow coming from a distant light from above, hence my desire to get rid of the bottom shadow.

You can tell objects not to cast a shadow, and lights not to cast a shadow. But you can’t have an opt-in/opt-out list :slight_smile:

I see.

I think It would be great feature for UE to add at some point.

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