Still fairly new to UE. I’m using it as a modeler to create virtual sets for Tricaster.
Is there a way to exclude a specific object from the shadow casting of a spotlight?
I want the object to be lit from above by the spotlight, but not cast a shadow from that light. But I want that spotlight to cast shadows from all other objects. Is that possible?
Thank you for your reply ClockworkOcean, but that won’t accomplish what I’m trying to do.
I’ve got a point light underneath that needs to be blocked by the fixture(sconce?). If turn off “cast shadow” then that point light passes through it. I need the point light to be blocked by the fixture.
I was hoping there was some way to tell a spotlight to cast shadows on everything it touches - except for this one specific object.
The shadow from the point light is 100% fine and is what I want.
I don’t want the shadow from the spotlight above, just want the spotlight to light the top of the fixture.
In real life, I think the light from the fixture would negate any shadow coming from a distant light from above, hence my desire to get rid of the bottom shadow.